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How To Draw A 3d Maze

Linear perspective is a cartoon technique that utilizes vanishing points, lines, and an a horizon line to create the illusion of space in a drawing or painting. Originally "discovered" by Filippo Brunelleschi during the Renaissance, linear perspective falls into i of iii categories - 1 point, two bespeak, or iii point.

Linear perspective tin can be used to create drawings of observed subjects and make judgments concerning the positioning of elements within a drawing. Just information technology also can be used to create drawings or paintings of structures that are imagined.

As a child I loved creating mazes for my friends to effigy out. Of grade, these mazes were of the flat, second variety. However, with the magic of two point perspective, we can create 3D versions of imagined landscapes (similar a maze) and create drawings that are not only aesthetically successful, just besides interactive.

How to Draw a 3D Maze in Two Point Perspective

The kickoff step is to ascertain the horizon line. For this example, we'll just use the top of the paper as the horizon line.

Horizon line

Next, we'll identify two vanishing points on the horizon line. Since nosotros are using 2 indicate perspective, 2 vanishing points are used. To simplify the process, nosotros'll utilize the corners of the newspaper as the vanishing points. This means that all of the lines of perspective that recede back into infinite volition be drawn to one of these two vanishing points.

Vanishing points

Once nosotros've established the horizon and the vanishing points, it's time to offset drawing the maze. We'll start past defining the corner of the maze. The corner is drawn with a vertical line and is placed depression enough on the picture plane so that the viewer will be able to meet into the maze. (If the corner is placed too high on the picture aeroplane, the viewer will not exist able to come across into the maze because the angle will exist too flat. )

Corner of the maze

Adjacent, lines are drawn from each terminate of the corner to both of the vanishing points.

Lines of perspective

From here we tin make up one's mind where the maze should terminate back in space. Vertical lines are drawn to indicate the dorsum edges of the maze.

Back end of the maze

Using the back edge and the vanishing points, we tin can draw the dorsum wall.

Lines to the opposite vanishing points

The back corner is drawn where these lines intersect and then the bottom edges are added.

Back corner of the maze

After adding extra lines to make the walls appear a bit thicker, this procedure is repeated to create a series of "boxes" within the original construction.

3D boxes inside of the maze

Boosted walls and openings are added to complete the structure of the maze. All lines must go in one of three directions. Corners and edges are drawn with vertical lines.

Vertical Edges

All walls on the left side of each corner or border are defined by lines drawn to the left vanishing signal.

All walls on the right side of each corner or edge are divers by lines drawn to the right vanishing point.

Side by side, it's time to define the light source and further create the illusion. The lite source for this image originates from the upper left corner.

Light source

This location produces core shadows on the right side of walls. This is the location of darkest value in the cartoon.

Core shadows

Mid tones are establish on the left side of the walls. This is represented by a medium value.

Mid tones

Highlights are found on the tops of the walls. No value or shading is added in these locations.

Highlights

Cast shadows are institute behind the walls on the right side. A gradation of value, from dark to light, is added in these areas.

Cast shadows

This cartoon is a great exercise for developing your drawing skills with two point perspective. The terminate issue is a fun work that encourages a level of interaction with the viewer.

Source: https://thevirtualinstructor.com/two-point-perspective-3D-maze.html

Posted by: kennedyliaboarpood.blogspot.com

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